Finally completed Rays HTC Vive tutorial for Unity. Really good tutorial pulling together all of the elements previously discussed and combing them with Steam VR plugins.
https://www.raywenderlich.com/149239/htc-vive-tutorial-unity
As you go through the tutorial if your not overwhelmed by the jargon and apply a certain amount of faith entering the scripts you realize there is a certain amount of blueprint code which you can reuse. This means adding the mechanics of VR to an existing model should be relatively straight forward.
Next Steps….
- Produce my own model in SketchUp and move around within it.
- Start looking into Unity Asset Store and whats available.
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