Finally completed Rays HTC Vive tutorial for Unity.  Really good tutorial pulling together all of the elements previously discussed and combing them with Steam VR plugins.

https://www.raywenderlich.com/149239/htc-vive-tutorial-unity

As you go through the tutorial if your not overwhelmed by the jargon and apply a certain amount of faith entering the scripts you realize there is a certain amount of blueprint code which you can reuse.  This means adding the mechanics of VR to an existing model should be relatively straight forward.

Next Steps….

  • Produce my own model in SketchUp and move around within it.
  • Start looking into Unity Asset Store and whats available.