So the other half of my family does design and art things i find totally amazing. For me its all ones and zeros and very functional. There is a problem, you solve it. So to bring any creation to life I need a beautiful ( or at the least interesting ) design and then some code to bring it all to life.
From the design perspective i’ll be mainly delegating the acquisition of beauty to the Unity Asset Store. There are a serious amount of creative people out there and to just get up and running free stuff is good right now.
From the coding perspective i’m going to dig deeper into…
…. again another tutorial from Ray, which to be honest looks massive. However one thing for certain is that the terminology is very important and worth getting your head around so going forward you know your RigidBody from your Prefabs.
Finally getting started on the main VR tutorial